Source Engine is hands down my favorite game engine to work with. (I am biased, yes) Under the hood, the engine was built
To be modular. Valve needed this because videogame graphics we're constantly evolving as years go by. So building the Engine
with the goal of improving and adding new features in the future with ease makes a ton of sense.
Source 2013 was released open-source to the public, It is available on GitHub. this allowed talented programmers to tailor the
engine to their specific needs. Long before source was open-source, It was relatively easy to get your hands on leaked Source code
However this was not advised to do. This did not stop people from compiling their own copy of the engine from Source code.
Now that the modding community were given the blessing to use the source code freely, Many created their own 'forks' of Source.
A Fork is in a way, a derivative or variation of a engine. There are many Source Forks out there made by the modding community. Different Forks have different features which all depend on developer needs. A Quality Source fork I use is called 'Map Base'.
Map Base is a Fork available on GitHub that comes with very useful features that Source 2013 does not ship with. This engine is constantly being updated, and the smart cookies behind it are some really awesome guys.
Gold Source predates Source, It is a heavily modified quake engine made in the late 90's. For the time it had some pretty
ground breaking tech. If you're interested in how game engines work, I urge you to do your own digging into how source works and
how it has evolved through out the years. If I we're to explain to you how it works I'd be typing for days.
Cheers!
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The Source Engine, And You!
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The Source Engine, And You!
Hammer++ Enthusiast and Esteemed Retard Stuck in the Source Engine
Re: The Source Engine, And You!
bethesda really paved the way of 3d gaming as we know it. they truly deserve way more creditTipDiddler wrote: ↑Tue May 14, 2024 8:51 pm Source Engine is hands down my favorite game engine to work with. (I am biased, yes) Under the hood, the engine was built
To be modular. Valve needed this because videogame graphics we're constantly evolving as years go by. So building the Engine
with the goal of improving and adding new features in the future with ease makes a ton of sense.
Source 2013 was released open-source to the public, It is available on GitHub. this allowed talented programmers to tailor the
engine to their specific needs. Long before source was open-source, It was relatively easy to get your hands on leaked Source code
However this was not advised to do. This did not stop people from compiling their own copy of the engine from Source code.
Now that the modding community were given the blessing to use the source code freely, Many created their own 'forks' of Source.
A Fork is in a way, a derivative or variation of a engine. There are many Source Forks out there made by the modding community. Different Forks have different features which all depend on developer needs. A Quality Source fork I use is called 'Map Base'.
Map Base is a Fork available on GitHub that comes with very useful features that Source 2013 does not ship with. This engine is constantly being updated, and the smart cookies behind it are some really awesome guys.
Gold Source predates Source, It is a heavily modified quake engine made in the late 90's. For the time it had some pretty
ground breaking tech. If you're interested in how game engines work, I urge you to do your own digging into how source works and
how it has evolved through out the years. If I we're to explain to you how it works I'd be typing for days.
Cheers!